分支:
main
/main
/develop-generalizationTraining-TrainerController
/tag-0.2.0
/tag-0.2.1
/tag-0.2.1a
/tag-0.2.1c
/tag-0.2.1d
/hotfix-v0.9.2a
/develop-gpu-test
/0.10.1
/develop-pyinstaller
/develop-horovod
/PhysXArticulations20201
/importdocfix
/develop-resizetexture
/hh-develop-walljump_bugfixes
/develop-walljump-fix-sac
/hh-develop-walljump_rnd
/tag-0.11.0.dev0
/develop-pytorch
/tag-0.11.0.dev2
/develop-newnormalization
/tag-0.11.0.dev3
/develop
/release-0.12.0
/tag-0.12.0-dev
/tag-0.12.0.dev0
/tag-0.12.1
/2D-explorations
/asymm-envs
/tag-0.12.1.dev0
/2D-exploration-raycast
/tag-0.12.1.dev1
/release-0.13.0
/release-0.13.1
/plugin-proof-of-concept
/release-0.14.0
/hotfix-bump-version-master
/soccer-fives
/release-0.14.1
/bug-failed-api-check
/test-recurrent-gail
/hh-add-icons
/release-0.15.0
/release-0.15.1
/hh-develop-all-posed-characters
/internal-policy-ghost
/distributed-training
/hh-develop-improve_tennis
/test-tf-ver
/release_1_branch
/tennis-time-horizon
/whitepaper-experiments
/r2v-yamato-linux
/docs-update
/release_2_branch
/exp-mede
/sensitivity
/release_2_verified_load_fix
/test-sampler
/release_2_verified
/hh-develop-ragdoll-testing
/origin-develop-taggedobservations
/MLA-1734-demo-provider
/sampler-refactor-copy
/PhysXArticulations20201Package
/tag-com.unity.ml-agents_1.0.8
/release_3_branch
/github-actions
/release_3_distributed
/fix-batch-tennis
/distributed-ppo-sac
/gridworld-custom-obs
/hw20-segmentation
/hh-develop-gamedev-demo
/active-variablespeed
/release_4_branch
/fix-env-step-loop
/release_5_branch
/fix-walker
/release_6_branch
/hh-32-observation-crawler
/trainer-plugin
/hh-develop-max-steps-demo-recorder
/hh-develop-loco-walker-variable-speed
/exp-0002
/experiment-less-max-step
/hh-develop-hallway-wall-mesh-fix
/release_7_branch
/exp-vince
/hh-develop-gridsensor-tests
/tag-release_8_test0
/tag-release_8_test1
/release_8_branch
/docfix-end-episode
/release_9_branch
/hybrid-action-rewardsignals
/MLA-462-yamato-win
/exp-alternate-atten
/hh-develop-fps_game_project
/fix-conflict-base-env
/release_10_branch
/exp-bullet-hell-trainer
/ai-summit-exp
/comms-grad
/walljump-pushblock
/goal-conditioning
/release_11_branch
/hh-develop-water-balloon-fight
/gc-hyper
/layernorm
/yamato-linux-debug-venv
/soccer-comms
/hh-develop-pushblockcollab
/release_12_branch
/fix-get-step-sp-curr
/continuous-comms
/no-comms
/hh-develop-zombiepushblock
/hypernetwork
/revert-4859-develop-update-readme
/sequencer-env-attention
/hh-develop-variableobs
/exp-tanh
/reward-dist
/exp-weight-decay
/exp-robot
/bullet-hell-barracuda-test-1.3.1
/release_13_branch
/release_14_branch
/exp-clipped-gaussian-entropy
/tic-tac-toe
/hh-develop-dodgeball
/repro-vis-obs-perf
/v2-staging-rebase
/release_15_branch
/release_15_removeendepisode
/release_16_branch
/release_16_fix_gridsensor
/ai-hw-2021
/check-for-ModelOverriders
/fix-grid-obs-shape-init
/fix-gym-needs-reset
/fix-resume-imi
/release_17_branch
/release_17_branch_gpu_test
/colab-links
/exp-continuous-div
/release_17_branch_gpu_2
/exp-diverse-behavior
/grid-onehot-extra-dim-empty
/2.0-verified
/faster-entropy-coeficient-convergence
/pre-r18-update-changelog
/release_18_branch
/main/tracking
/main/reward-providers
/main/project-upgrade
/main/limitation-docs
/develop/nomaxstep-test
/develop/tf2.0
/develop/tanhsquash
/develop/magic-string
/develop/trainerinterface
/develop/separatevalue
/develop/nopreviousactions
/develop/reenablerepeatactions
/develop/0memories
/develop/fixmemoryleak
/develop/reducewalljump
/develop/removeactionholder-onehot
/develop/canonicalize-quaternions
/develop/self-playassym
/develop/demo-load-seek
/develop/progress-bar
/develop/sac-apex
/develop/cubewars
/develop/add-fire
/develop/gym-wrapper
/develop/mm-docs-main-readme
/develop/mm-docs-overview
/develop/no-threading
/develop/dockerfile
/develop/model-store
/develop/checkout-conversion-rebase
/develop/model-transfer
/develop/bisim-review
/develop/taggedobservations
/develop/transfer-bisim
/develop/bisim-sac-transfer
/develop/basketball
/develop/torchmodules
/develop/fixmarkdown
/develop/shortenstrikervsgoalie
/develop/shortengoalie
/develop/torch-save-rp
/develop/torch-to-np
/develop/torch-omp-no-thread
/develop/actionmodel-csharp
/develop/torch-extra
/develop/restructure-torch-networks
/develop/jit
/develop/adjust-cpu-settings-experiment
/develop/torch-sac-threading
/develop/wb
/develop/amrl
/develop/memorydump
/develop/permutepytorch
/develop/sac-targetq
/develop/actions-out
/develop/reshapeonnxmemories
/develop/crawlergail
/develop/debugtorchfood
/develop/hybrid-actions
/develop/bullet-hell
/develop/action-spec-gym
/develop/battlefoodcollector
/develop/use-action-buffers
/develop/hardswish
/develop/leakyrelu
/develop/torch-clip-scale
/develop/contentropy
/develop/manch
/develop/torchcrawlerdebug
/develop/fix-nan
/develop/multitype-buffer
/develop/windows-delay
/develop/torch-tanh
/develop/gail-norm
/develop/multiprocess
/develop/unified-obs
/develop/rm-rf-new-models
/develop/skipcritic
/develop/centralizedcritic
/develop/dodgeball-tests
/develop/cc-teammanager
/develop/weight-decay
/develop/singular-embeddings
/develop/zombieteammanager
/develop/superpush
/develop/teammanager
/develop/zombie-exp
/develop/update-readme
/develop/readme-fix
/develop/coma-noact
/develop/coma-withq
/develop/coma2
/develop/action-slice
/develop/gru
/develop/critic-op-lstm-currentmem
/develop/decaygail
/develop/gail-srl-hack
/develop/rear-pad
/develop/mm-copyright-dates
/develop/dodgeball-raycasts
/develop/collab-envs-exp-ervin
/develop/pushcollabonly
/develop/sample-curation
/develop/soccer-groupman
/develop/input-actuator-tanks
/develop/validate-release-fix
/develop/new-console-log
/develop/lex-walker-model
/develop/lstm-burnin
/develop/grid-vaiable-names
/develop/fix-attn-embedding
/develop/api-documentation-update-some-fixes
/develop/update-grpc
/develop/grid-rootref-debug
/develop/pbcollab-rays
/develop/2.0-verified-pre
/develop/parameterizedenvs
/develop/custom-ray-sensor
/develop/mm-add-v2blog
/develop/custom-raycast
/develop/area-manager
/develop/remove-unecessary-lr
/develop/use-base-env-in-learn
/soccer-fives/multiagent
/develop/cubewars/splashdamage
/develop/add-fire/exp
/develop/add-fire/jit
/develop/add-fire/speedtest
/develop/add-fire/bc
/develop/add-fire/ckpt-2
/develop/add-fire/normalize-context
/develop/add-fire/components-dir
/develop/add-fire/halfentropy
/develop/add-fire/memoryclass
/develop/add-fire/categoricaldist
/develop/add-fire/mm
/develop/add-fire/sac-lst
/develop/add-fire/mm3
/develop/add-fire/continuous
/develop/add-fire/ghost
/develop/add-fire/policy-tests
/develop/add-fire/export-discrete
/develop/add-fire/test-simple-rl-fix-resnet
/develop/add-fire/remove-currdoc
/develop/add-fire/clean2
/develop/add-fire/doc-cleanups
/develop/add-fire/changelog
/develop/add-fire/mm2
/develop/model-transfer/add-physics
/develop/model-transfer/train
/develop/jit/experiments
/exp-vince/sep30-2020
/hh-develop-gridsensor-tests/static
/develop/hybrid-actions/distlist
/develop/bullet-hell/buffer
/goal-conditioning/new
/goal-conditioning/sensors-2
/goal-conditioning/sensors-3-pytest-fix
/goal-conditioning/grid-world
/soccer-comms/disc
/develop/centralizedcritic/counterfact
/develop/centralizedcritic/mm
/develop/centralizedcritic/nonego
/develop/zombieteammanager/disableagent
/develop/zombieteammanager/killfirst
/develop/superpush/int
/develop/superpush/branch-cleanup
/develop/teammanager/int
/develop/teammanager/cubewar-nocycle
/develop/teammanager/cubewars
/develop/superpush/int/hunter
/goal-conditioning/new/allo-crawler
/develop/coma2/clip
/develop/coma2/singlenetwork
/develop/coma2/samenet
/develop/coma2/fixgroup
/develop/coma2/samenet/sum
/hh-develop-dodgeball/goy-input
/develop/soccer-groupman/mod
/develop/soccer-groupman/mod/hunter
/develop/soccer-groupman/mod/hunter/cine
/ai-hw-2021/tensor-applier
0.1.1
0.1.2
0.10.0
0.10.1
0.11.0
0.11.0.dev0
0.11.0.dev1
0.11.0.dev2
0.11.0.dev3
0.12.0
0.12.0-dev
0.12.0.dev0
0.12.1
0.12.1.dev0
0.12.1.dev1
0.13.0
0.13.1
0.14.0
0.14.1
0.15.0
0.15.1
0.2.0
0.2.1
0.2.1a
0.2.1b
0.2.1c
0.2.1d
0.3.0
0.3.0a
0.3.0b
0.3.1
0.3.1a
0.3.1b
0.4.0
0.4.0a
0.4.0b
0.5.0
0.5.0a
0.6.0
0.6.0a
0.7.0
0.8.0
0.8.1
0.8.2
0.9.0
0.9.1
0.9.2
0.9.3
com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
com.unity.ml-agents_1.1.0
com.unity.ml-agents_1.2.0
com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
com.unity.ml-agents_1.5.0
com.unity.ml-agents_1.6.0
com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
python-packages_0.16.1
python-packages_0.17.0
python-packages_0.18.0
python-packages_0.18.1
python-packages_0.19.0
python-packages_0.20.0
python-packages_0.21.0
python-packages_0.21.1
python-packages_0.22.0
python-packages_0.23.0
python-packages_0.24.0
python-packages_0.24.1
python-packages_0.25.0
python-packages_0.25.1
python-packages_0.26.0
python-packages_0.27.0
release_1
release_10
release_10_docs
release_11
release_11_docs
release_12
release_12_docs
release_13
release_13_docs
release_14
release_14_docs
release_15
release_15_docs
release_16
release_16_docs
release_17
release_17_docs
release_18
release_18_docs
release_1_docs
release_2
release_2_docs
release_2_verified_docs
release_3
release_3_docs
release_4
release_4_docs
release_5
release_5_docs
release_6
release_6_docs
release_7
release_7_docs
release_8
release_8_docs
release_8_test0
release_8_test1
release_9
release_9_docs
v0.1
9 次代码提交 (main)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | 24ba9d58 |
Develop deprecate broadcasting (#2669)
* Feature Deprecation : Online Behavioral Cloning In this PR : - Delete the online_bc_trainer - Delete the tests for online bc - delete the configuration file for online bc training * Deleting the BCTeacherHelper.cs Script TODO : - Remove usages in the scene - Documentation Edits *DO NOT MERGE* * IMPORTANT : REMOVED ALL IL SCENES - Removed all the IL scenes from the Examples folder * Removed all mentions of online BC training in the Documentation * Made a note in the Migrating.md doc about the removal of the Online BC feature. * Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox * Removed the Broadcast functionality from the non-Learning brains * Bug fix * Note that the scenes are broken since the BroadcastHub has changed * Modified the LL-API for Python to remove the broadcasting functiuonality. * All unit tests are running * Modifie... |
5 年前 |
GitHub | 0892ef2c |
[WIP] ISensor interface and use for visual observations (#2731)
* ISensor and SensorBase * camera and rendertex first pass * use isensors for visual obs * Update gridworld with CameraSensors * compressed obs for reals * Remove AgentInfo.visualObservations * better separation of train and inference sensor calls * compressed obs proto - need CI to generate code * int32 * get proto name right * run protoc locally for new fiels * apply generated proto patch (pyi files were weird) * don't repeat bytes * hook up compressedobs * dont send BrainParameters until there's an AgentInfo * python BrainParameters now needs an AgentInfo to create * remove last (I hope) dependency on camerares * remove CameraResolutions and AgentInfo.visual_observations * update mypy-protobuf version * cleanup todos * python cleanup * more unit test fixes * more unit test fix * camera sensors for VisualFood collector, record demo * SensorCompon... |
5 年前 |
GitHub | 99146e97 |
1 to 1 Brain to Agent (#2729)
* 1 to 1 Brain to Agent This is a work in progess In this PR : - Deleted all Brain Objects - Moved the BrainParameters into the Agent - Gave the Agent a Heuristic method (see Balance Ball for example) - Modified the Communicator and ModelRunner : Put can only take one agent at a time - Made the IBrain Interface with RequestDecision and DecideAction method No changes made to Python [Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#) * Removing editorconfig * Updating BallanceBall scene * grammar mistake * Clearing the Agents of the Model runner * Added Documentation on IBrain * Modified comments on GiveModel * Introduced a factory * Split Learning Brain in two * Changes to walljump * Fixing the Unit tests * Renaming the Brain to Policy * Heuristic now has priority over training * Edited code comments * Fixing bugs * Develop one to one scene edits... |
5 年前 |
GitHub | 39f1f310 | Don't inherit from Academy, remove virtual methods (#3184) | 5 年前 |
GitHub | 4269447e | Convert Academy to a singleton (#3210) | 5 年前 |
Jonathan Harper | 5906cd61 |
WIP dump - working prototype
Updates to CameraSensor / CameraSensorComponent: * new settings object to set up layer masks, depth, etc * support for arbitrary # channels returned by the sensor * channels include depth, layer mask, RGB, or grayscale Updates to VisualFoodCollector: * food doesn't roll (for now), simplifies learning without stacking * added layers Updates to mlagents_envs: * decode multiple pngs packed into a single observation |
4 年前 |
Jonathan Harper | 7656f419 | More experimentation | 4 年前 |
GitHub | 9e1a28c2 |
Add vector flag of agent's frozen state to VisualFoodCollector (#4511)
VisualFoodCollector is now an example environment of using a mix of visual and vector observation and is able to train with default config file. Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com> |
4 年前 |