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v0.1
13 次代码提交 (hh-develop-walljump_bugfixes)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | d7224351 |
Brains as Scriptable Objects (#1250)
* Initial Commit Ported most functionalities, still need to : - Documentation - Add Comments - Custom drawer for BrainParameters - Fix the UnitTests - Review Functionalities * Added Custom Drawer for the Brain Parameters * Improvements to the HubDrawer * Modified the Brain Editors * Minor bug fixes and UI changes * Modified the Help Boxes of the Drawers * Modified Brain class, renamed Initialize and made DecideAction virtual * Fix the UnityTests * Simpler Brain creation menu * Renamed Internal Brain to Learning Brain * modified the parameters to remove reference to External or Internal in the Protobuf objects * Updated the protobuf generated files * Fix the Pytests * Removed the graph scope from the Learning Brain * cleaner logic than try catch * Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub * Modified how the Brain finds the A... |
6 年前 |
Vincent(Yuan) Gao | e8a226a0 | Added 3DBall, Banana, Basic, Walker, Hallway and PushBlock (#1312) | 6 年前 |
vincentpierre | 6843dac6 |
Release v0.6 marwan tf (#1351)
* Adding model for 3D Balance Ball. * Adding LearningBrain to BroadCast Hub. * Removed CrawlerPlayer Brain * Renamed CrawlerLearning —> CrawlerStaticLearning * Update Hallway models * Attaching model to brain for Hallway * Attaching model to 3DBall Brain. * Updated CrawlerLearning —> CrawlerStaticLearning on trainer config. * Adding Reacher model * Remove model specification in Hallway Brain asset * Removing model specification from 3Dball scene * Adding crawler model file * Specifying learning brain as default for crawler |
6 年前 |
vincentpierre | 148bd304 |
updated the models for the soccer, gridworld and 3dballhard (#1328)
* updated the models for the soccer, gridworld and 3dballhard * updated the 3dball hard model * updated the soccer model |
6 年前 |
GitHub | 547f0e98 |
Merge pull request #1361 from Unity-Technologies/release-v0.6
Merge Release v0.6 into develop |
6 年前 |
vincentpierre | ba04c324 | Updated the learning brains | 6 年前 |
GitHub | e9121bb5 |
Merge pull request #1451 from Unity-Technologies/release-v0.6-revertTF1
Release v0.6 revert tf1 |
6 年前 |
GitHub | c8cc5a29 |
Merge pull request #1495 from Unity-Technologies/release-v0.6
release-v0.6 --> develop |
6 年前 |
Vincent-Pierre BERGES | 4a6ae4e0 |
Barracuda integration into ML-Agents (#1557)
* Switched default Mac GFX API to Metal * Added Barracuda pre-0.1.5 * Added basic integration with Barracuda Inference Engine * Use predefined outputs the same way as for TF engine * Fixed discrete action + LSTM support * Switch Unity Mac Editor to Metal GFX API * Fixed null model handling * All examples converted to support Barracuda * Added model conversion from Tensorflow to Barracuda copied the barracuda.py file to ml-agents/mlagents/trainers copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers modified the tensorflow_to_barracuda.py file so it could be called from mlagents modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file * Added missing iOS BLAS plugin * Added forgotten prefab changes * Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders * Exposed GPU support for LearningBrain inference ... |
6 年前 |
GitHub | 275ff5d6 |
Merge pull request #1764 from Unity-Technologies/release-v0.7
Release v0.7 into master |
6 年前 |
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | b2fa2268 |
Merge pull request #2648 from Unity-Technologies/release-0.10.0
Release 0.10.0 |
5 年前 |
Anupam Bhatnagar | cc208c00 | resolving conflicts | 5 年前 |