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-- ActionVisualization and ActionFX base classes added. -- MeleeActionFX logic added, and some logic to only play the hit react if the target is still in range. -- folded "Level" into ActionRequestData. (The server takes care to sanitize the field if a request comes from the client). -- hit detection logic has moved to a shared ActionUtils class. I wound up not making use of it in this change, but I still think it's likely this logic will need to be shared between server and client, or between different actions on the server. (It will also likely grow more complex). -- Added a BrainEnabled switch. This is mainly intended for debugging, although it's possible it could be part of a "Stun" effect. Switch it to false to turn monsters into helpless punching bags. -- split off some of Action into a shared ActionBase class. This is because Action and ActionFX ended up sharing several concepts. -- Changed server-duration to match the animat...
TODOs (trimmed down version of tasks listed at: https://github.cds.internal.unity3d.com/unity/com.unity.template-starter-kit)
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Rename and update **Packages/com.unity.template.mytemplate/Documentation~/your-package-name.md** documentation file. Use this documentation template to create preliminary, high-level documentation for the _development_ of your template's package. This document is meant to introduce other developers to the features and sample files included in your project template. Your template's documentation will be made available online and in the editor during publishing to guide our users.
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