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Melee Improved. Hit Reacts and bugfixes
Melee Improved. Hit Reacts and bugfixes
-- added HitReact state to CharacterSetController (triggered by "BeginHitReact") -- Made everybody have a ClientCharacter component. -- Added a ClientCharacter->ClientCharacterVisualization reference, so that you can get the visual GameObject from a NetworkId. -- Fixed issue where placed Boss wasn't on the right Layer, making him invincible. -- Hooked up some very preliminary HitReact logic in ClientCharacterVisualization (will be refactored shortly as part of ActionVisualizer). -- ChaseAction now rotates you to target even if you don't move. -- ChaseAction no longer "inches forward" every time you attack. -- MeleeAction now does a preliminary DetectFoe in Start. There's a lengthy comment explaining this, for educational purposes. -- The TANK_BASEATTACK range has been tuned to look better. -- ActionRequestData now checks which fields are "non-default" and uses that to populate a flags byte,.../main
GitHub
4 年前
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共有 11 个文件被更改,包括 520 次插入 和 94 次删除
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221Assets/BossRoom/Models/CharacterSetController.controller
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13Assets/BossRoom/Prefabs/Enemy.prefab
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13Assets/BossRoom/Prefabs/Imp.prefab
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13Assets/BossRoom/Prefabs/Player.prefab
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2Assets/BossRoom/Scenes/DungeonTest.unity
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56Assets/BossRoom/Scripts/Client/ClientCharacterVisualization.cs
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10Assets/BossRoom/Scripts/Client/Game/Character/ClientCharacter.cs
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40Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
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79Assets/BossRoom/Scripts/Server/Game/Action/MeleeAction.cs
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91Assets/BossRoom/Scripts/Shared/Game/Action/ActionRequestData.cs
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76.editorconfig
76
.editorconfig
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