Yuncong Zhang
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02abf4d0
|
Fill null reference issues.
|
5 年前 |
iizzaya
|
e14c95f2
|
[Fix] Change .asmdef file name
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5 年前 |
Yuncong Zhang
|
da75b829
|
Complete C# part of antialiasing, with temporary shader.
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5 年前 |
iizzaya
|
3995d53f
|
[Fix] Isolate the D&D EditorWindow Sample
|
5 年前 |
GitHub
|
911ec551
|
Merge pull request #255 from IIzzaya/drag_and_drop
[Readme] Fix Readme image alignment
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5 年前 |
iizzaya
|
d2d879ee
|
[Readme] Fix Readme image alignment
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5 年前 |
GitHub
|
8664527c
|
Merge pull request #253 from IIzzaya/drag_and_drop
[Feature] Add Drag and Drop feature between UnityObject and UIWidgets
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5 年前 |
iizzaya
|
09770afc
|
[Feature] Update Drag&Drop Readme
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5 年前 |
iizzaya
|
a6174147
|
[Feature] Add Drag&Drop Readme
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5 年前 |
iizzaya
|
9b0be843
|
[Format] Code clean up
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5 年前 |
iizzaya
|
8b9854e6
|
[Format] Remove unnecessary annotations
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5 年前 |
iizzaya
|
0f1e345d
|
[Feature] Rearrange the code
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5 年前 |
iizzaya
|
57a5ccf9
|
[Feature] Distinguish Panel&EditorWindow use cases
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5 年前 |
xingwei.zhu
|
05ab139c
|
add drawShadowFast
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5 年前 |
iizzaya
|
5f9473ff
|
[Feature] reformat the code with #if
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5 年前 |
xingwei.zhu
|
2cbf2e22
|
shader attributes naming fix
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5 年前 |
iizzaya
|
7d730bce
|
[Sample] Fix bugs & Add annotations
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5 年前 |
xingwei.zhu
|
9e7fd908
|
refine codes
|
5 年前 |
iizzaya
|
fd2c107b
|
[Sample] Update Drag&Drop Samples
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5 年前 |
xingwei.zhu
|
f50d1240
|
fast shadow version 1.0
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5 年前 |
iizzaya
|
beb230fa
|
[Format] Surround Drag&Drop feature with #if pair
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5 年前 |
xingwei.zhu
|
f00edb6c
|
fast shadow fix some artifacts
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5 年前 |
iizzaya
|
49970938
|
[Sample] Add a Drag and Drop Sample
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5 年前 |
xingwei.zhu
|
61a56230
|
fast shadow
|
5 年前 |
iizzaya
|
4f3274d0
|
[Feature] Add Drag and Drop feature between UnityObject and UIWidgets
|
5 年前 |
xingwei.zhu
|
a1c9ae00
|
add isRRect to path/uipath
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5 年前 |
GitHub
|
c0f47057
|
Merge pull request #247 from UnityTech/allocator2
GC optimization on renderer
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5 年前 |
xingwei.zhu
|
f65a9049
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2 (CONT.)
# Conflicts:
# Runtime/ui/painting/canvas_impl.cs
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5 年前 |
xingwei.zhu
|
8fb26c3f
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2
# Conflicts:
# Runtime/ui/painting/canvas_impl.cs
|
5 年前 |
xingwei.zhu
|
84608bf5
|
fix magic numbers
|
5 年前 |
xingwei.zhu
|
77e2eaf5
|
fix unnecessary logic
|
5 年前 |
GitHub
|
9d2c4be0
|
Merge pull request #243 from UnityTech/optimizeViewMetricsUpdate
avoid mark viewMetrics dirty in update, which will potentially leads …
|
5 年前 |
xingwei.zhu
|
35606c5d
|
disable allocator debug mode
disable fast shadow
|
5 年前 |
GitHub
|
fbc7ffaa
|
Merge pull request #246 from UnityTech/longpressup
Longpressup
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5 年前 |
xingwei.zhu
|
d5ea7d86
|
textBlobMesh leak fix
|
5 年前 |
GitHub
|
37bc51e4
|
Merge pull request #252 from UnityTech/fix_prefab
Change FilterMode.Point to Bilinear.
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5 年前 |
xingwei.zhu
|
00bdcb03
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2 (cont.)
# Conflicts:
# Runtime/ui/painting/canvas_impl.cs
# Runtime/ui/painting/txt/mesh_generator.cs
# Runtime/ui/renderer/compositeCanvas/flow/physical_shape_layer.cs
|
5 年前 |
Yuncong Zhang
|
2183a70f
|
Change FilterMode.Point to Bilinear.
|
5 年前 |
xingwei.zhu
|
b8e35174
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2
# Conflicts:
# Runtime/ui/painting/canvas_impl.cs
# Runtime/ui/painting/txt/mesh_generator.cs
# Runtime/ui/renderer/compositeCanvas/flow/physical_shape_layer.cs
|
5 年前 |
GitHub
|
fc553c04
|
Merge pull request #251 from UnityTech/docfix
add "Project using UIWidgets" Section to ReadMe file
|
5 年前 |
xingwei.zhu
|
0adfe5c9
|
add "Project using UIWidgets" Section to ReadMe file
|
5 年前 |
xingwei.zhu
|
c9445639
|
format cleanup
|
5 年前 |
xingwei.zhu
|
50f24f38
|
add missing metas
|
5 年前 |
xingwei.zhu
|
2ef8478c
|
fix minor bugs
adjust folder structure (move renderer out of utils)
|
5 年前 |
xingwei.zhu
|
3c2b3a5f
|
fix a minor memory leak in mesh_generator
try to keep the object pool as small as possible
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5 年前 |
Yuncong Zhang
|
994a537b
|
Remove Glyphline._positions.
|
5 年前 |
Yuncong Zhang
|
44455013
|
Make GlyphPosition.codeUnits int. Remove CodeUnitRuns._positions.
|
5 年前 |
Yuncong Zhang
|
699aded1
|
Allocate text blob positions in paragraph.
|
5 年前 |
Yuncong Zhang
|
0e24e64c
|
Reuse all lists in linebreaker, remove lineBaseLines.
|
5 年前 |
Yuncong Zhang
|
dde03d67
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into layout
|
5 年前 |