h0.y / h2.z, h1.y / h2.z, h2.y / h2.z,
h0.z / h2.z, h1.z / h2.z, 1);
_toHomogeneous.reset();
float xScale = 2.0f / (pathBounds.right - pathBounds.left);
float yScale = 2.0f / (pathBounds.bottom - pathBounds.top);