xingwei.zhu
|
3c52e8e3
|
compile the necessary shaders only
|
6 年前 |
xingwei.zhu
|
a8f5c08c
|
refine release logics
|
6 年前 |
xingwei.zhu
|
9ab5eb65
|
release compute buffer when reference is none
|
6 年前 |
xingwei.zhu
|
c340751f
|
compute buffer setup - discard isMainCanvas related logics
|
6 年前 |
xingwei.zhu
|
ea0b2800
|
compute buffer setup - static Compute Buffer
|
6 年前 |
xingwei.zhu
|
62426391
|
compute buffer setup - shadow shader
|
6 年前 |
xingwei.zhu
|
e6f4fcf1
|
add metas
|
6 年前 |
xingwei.zhu
|
4721c623
|
compute buffer setup - more shaders (except shadows) + refine shader folder
|
6 年前 |
xingwei.zhu
|
9b220fdf
|
compute buffer setup - convexfill
|
6 年前 |
xingwei.zhu
|
0eff16e9
|
compute buffer setup
|
6 年前 |
GitHub
|
7c9426b0
|
Merge pull request #270 from UnityTech/antialias
Fix transparent color issue.
|
6 年前 |
xingwei.zhu
|
0b055504
|
Merge branch 'dev' of https://github.com/UnityTech/UIWidgets
|
6 年前 |
xingwei.zhu
|
b209ca81
|
merge bug fix
|
6 年前 |
GitHub
|
afc5823c
|
Merge pull request #268 from UnityTech/optmize_shadow
fix shadow clip bug
|
6 年前 |
GitHub
|
e8f7253a
|
Merge pull request #267 from UnityTech/androidfix
fix issue: softinput fails to popup after pause&resume the app once
|
6 年前 |
xingwei.zhu
|
391292ae
|
Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev
# Conflicts:
# Runtime/ui/painting/path.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
|
6 年前 |
xingwei.zhu
|
57b9eec6
|
Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev
# Conflicts:
# Runtime/ui/painting/path.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
|
6 年前 |
GitHub
|
829f9917
|
Merge pull request #265 from UnityTech/iosdevicescale
adjust screen scale for some ios devices
|
6 年前 |
GitHub
|
2c3f1026
|
Merge pull request #262 from UnityTech/antialias
Antialias
|
6 年前 |
GitHub
|
4532e4a1
|
Merge pull request #261 from UnityTech/layout
Layout
|
6 年前 |
Yuncong Zhang
|
daeedb3b
|
Code cleanup.
|
6 年前 |
Yuncong Zhang
|
780a7282
|
Create TextLayoutSample.
|
6 年前 |
Yuncong Zhang
|
6ff9c1d5
|
Remove text_painter destructor.
|
6 年前 |
Yuncong Zhang
|
84407c13
|
Make text_blob in mesh_info nullable.
|
6 年前 |
Yuncong Zhang
|
1a604c3f
|
Clear paragraph as released.
|
6 年前 |
Yuncong Zhang
|
11f1d8a3
|
Fix issues.
|
6 年前 |
Yuncong Zhang
|
3bfcc1c3
|
Cleanup.
|
6 年前 |
Yuncong Zhang
|
eaec41e9
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
447d118a
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
ace4f944
|
Fix editable trailing space problem.
|
6 年前 |
Yuncong Zhang
|
2dc2c799
|
Merge branch 'layout' of github.com:UnityTech/UIWidgets into layout
|
6 年前 |
Yuncong Zhang
|
39646db9
|
Fix tab causing text overflow bug.
|
6 年前 |
Yuncong Zhang
|
7001abd2
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
388331c1
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
947151ff
|
Optimize getNextLineStartRect.
|
6 年前 |
Yuncong Zhang
|
0069ab04
|
Remove totalUnitCounts from glyphline.
|
6 年前 |
Yuncong Zhang
|
a2fc4044
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
d0c40629
|
Code cleanup.
|
6 年前 |
Yuncong Zhang
|
71082493
|
Cleanup.
|
6 年前 |
Yuncong Zhang
|
7353e4c5
|
Cleanup. Use UnityEngine.Rect in textblob.
|
6 年前 |
Yuncong Zhang
|
a46c2e24
|
Remove releaseParagraph.
|
6 年前 |
Yuncong Zhang
|
aaa0b44a
|
Avoid releasing paragraph in detach.
|
6 年前 |
Yuncong Zhang
|
dedb9d11
|
Release paragraphs in all places where they are created.
|
6 年前 |
Yuncong Zhang
|
cf57311a
|
Cache ellipsized text.
|
6 年前 |
Yuncong Zhang
|
396535c6
|
Use a pool to manage the paragraphs.
|
6 年前 |
Yuncong Zhang
|
c515781e
|
[1.5.4] Upgrade decoration image.
|
5 年前 |
Yuncong Zhang
|
9c09d651
|
Add continuous_rectangle_border.
|
5 年前 |
Yuncong Zhang
|
38c69c8e
|
Fix transparent color issue.
|
6 年前 |
Yuncong Zhang
|
c5a05438
|
Add strut style (framework part).
|
6 年前 |
Yuncong Zhang
|
24117ffd
|
Add AntialiasSVGSample.
|
6 年前 |