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using System.IO;
using UnityEngine;
namespace Unity.Services.Core.Configuration
{
static class ConfigurationUtils
{
public const string StreamingAssetsFolder = "StreamingAssets";
public const string StreamingAssetsPath = "Assets/" + StreamingAssetsFolder;
public const string ConfigFileName = "UnityServicesProjectConfiguration.json";
public static string RuntimeConfigFullPath { get; }
= Path.Combine(Application.streamingAssetsPath, ConfigFileName);
public static IConfigurationLoader ConfigurationLoader { get; internal set; }
= new StreamingAssetsConfigurationLoader();
}
}