using System.IO; using UnityEngine; namespace Unity.Services.Core.Configuration { static class ConfigurationUtils { public const string StreamingAssetsFolder = "StreamingAssets"; public const string StreamingAssetsPath = "Assets/" + StreamingAssetsFolder; public const string ConfigFileName = "UnityServicesProjectConfiguration.json"; public static string RuntimeConfigFullPath { get; } = Path.Combine(Application.streamingAssetsPath, ConfigFileName); public static IConfigurationLoader ConfigurationLoader { get; internal set; } = new StreamingAssetsConfigurationLoader(); } }