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// This file is generated. Do not modify by hand.
// XML documentation file not found. To check if public methods have XML comments,
// make sure the XML doc file is present and located next to the scraped dll
namespace Unity.Services.Core
{
public class InitializationOptions
{
public InitializationOptions() {}
public Unity.Services.Core.InitializationOptions SetOption(string key, bool value);
public Unity.Services.Core.InitializationOptions SetOption(string key, int value);
public Unity.Services.Core.InitializationOptions SetOption(string key, float value);
public Unity.Services.Core.InitializationOptions SetOption(string key, string value);
public bool TryGetOption(string key, out bool option);
public bool TryGetOption(string key, out int option);
public bool TryGetOption(string key, out float option);
public bool TryGetOption(string key, out string option);
}
public class ServicesInitializationException : System.Exception
{
public ServicesInitializationException() {}
public ServicesInitializationException(string message) {}
public ServicesInitializationException(string message, System.Exception innerException) {}
}
public enum ServicesInitializationState
{
public const Unity.Services.Core.ServicesInitializationState Initialized = 2;
public const Unity.Services.Core.ServicesInitializationState Initializing = 1;
public const Unity.Services.Core.ServicesInitializationState Uninitialized = 0;
public int value__;
}
public static class UnityServices
{
public static Unity.Services.Core.ServicesInitializationState State { get; }
public static System.Threading.Tasks.Task Initialize();
public static System.Threading.Tasks.Task Initialize(Unity.Services.Core.InitializationOptions options);
}
}