// This file is generated. Do not modify by hand. // XML documentation file not found. To check if public methods have XML comments, // make sure the XML doc file is present and located next to the scraped dll namespace Unity.Services.Core { public class InitializationOptions { public InitializationOptions() {} public Unity.Services.Core.InitializationOptions SetOption(string key, bool value); public Unity.Services.Core.InitializationOptions SetOption(string key, int value); public Unity.Services.Core.InitializationOptions SetOption(string key, float value); public Unity.Services.Core.InitializationOptions SetOption(string key, string value); public bool TryGetOption(string key, out bool option); public bool TryGetOption(string key, out int option); public bool TryGetOption(string key, out float option); public bool TryGetOption(string key, out string option); } public class ServicesInitializationException : System.Exception { public ServicesInitializationException() {} public ServicesInitializationException(string message) {} public ServicesInitializationException(string message, System.Exception innerException) {} } public enum ServicesInitializationState { public const Unity.Services.Core.ServicesInitializationState Initialized = 2; public const Unity.Services.Core.ServicesInitializationState Initializing = 1; public const Unity.Services.Core.ServicesInitializationState Uninitialized = 0; public int value__; } public static class UnityServices { public static Unity.Services.Core.ServicesInitializationState State { get; } public static System.Threading.Tasks.Task Initialize(); public static System.Threading.Tasks.Task Initialize(Unity.Services.Core.InitializationOptions options); } }