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// This file is generated. Do not modify by hand.
// XML documentation file not found. To check if public methods have XML comments,
// make sure the XML doc file is present and located next to the scraped dll
namespace Unity.Services.Core.Editor
{
public class CdnConfiguredEndpoint<T> : Unity.Services.Core.Editor.EditorGameServiceRemoteConfiguration<T> where T : new()
{
public CdnConfiguredEndpoint() {}
}
[System.Runtime.CompilerServices.Extension] public static class EditorGameServiceDashboardHelper
{
[System.Runtime.CompilerServices.Extension] public static void OpenDashboard(Unity.Services.Core.Editor.IEditorGameService editorGameService);
}
public abstract class EditorGameServiceFlagEnabler : Unity.Services.Core.Editor.IEditorGameServiceEnabler
{
public event System.Action ServiceFlagRequestComplete;
protected abstract string FlagName { get; }
protected EditorGameServiceFlagEnabler() {}
public virtual void Disable();
protected abstract void DisableLocalSettings();
public virtual void Enable();
protected abstract void EnableLocalSettings();
public abstract bool IsEnabled();
}
public sealed class EditorGameServiceRegistry : Unity.Services.Core.Editor.IEditorGameServiceRegistry
{
public static Unity.Services.Core.Editor.EditorGameServiceRegistry Instance { get; }
protected virtual void Finalize();
public virtual Unity.Services.Core.Editor.IEditorGameService GetEditorGameService<TIdentifier>() where TIdentifier : System.ValueType, Unity.Services.Core.Editor.IEditorGameServiceIdentifier, new();
}
public class EditorGameServiceRemoteConfiguration<T> where T : new()
{
public EditorGameServiceRemoteConfiguration(string configUrl) {}
public void ClearCache();
public void GetConfiguration(System.Action<T> onGetConfigurationCompleted);
}
public abstract class EditorGameServiceSettingsProvider : UnityEditor.SettingsProvider
{
protected abstract string Description { get; }
protected abstract Unity.Services.Core.Editor.IEditorGameService EditorGameService { get; }
protected abstract string Title { get; }
protected EditorGameServiceSettingsProvider(string path, UnityEditor.SettingsScope scopes, System.Collections.Generic.IEnumerable<string> keywords = default(System.Collections.Generic.IEnumerable<string>)) {}
protected static string GenerateProjectSettingsPath(string serviceName);
protected abstract UnityEngine.UIElements.VisualElement GenerateServiceDetailUI();
protected virtual UnityEngine.UIElements.VisualElement GenerateUnsupportedDetailUI();
}
public interface IEditorGameService
{
public abstract Unity.Services.Core.Editor.IEditorGameServiceEnabler Enabler { get; }
public abstract bool HasDashboard { get; }
public abstract Unity.Services.Core.Editor.IEditorGameServiceIdentifier Identifier { get; }
public abstract string Name { get; }
public abstract bool RequiresCoppaCompliance { get; }
public abstract string GetFormattedDashboardUrl();
}
public interface IEditorGameServiceEnabler
{
public abstract void Disable();
public abstract void Enable();
public abstract bool IsEnabled();
}
public interface IEditorGameServiceIdentifier
{
public abstract string GetKey();
}
public interface IEditorGameServiceRegistry
{
public abstract Unity.Services.Core.Editor.IEditorGameService GetEditorGameService<T>() where T : System.ValueType, Unity.Services.Core.Editor.IEditorGameServiceIdentifier, new();
}
public static class PlatformSupportUiHelper
{
public static UnityEngine.UIElements.VisualElement GeneratePlatformSupport(System.Collections.Generic.IEnumerable<string> platforms);
}
}