// This file is generated. Do not modify by hand. // XML documentation file not found. To check if public methods have XML comments, // make sure the XML doc file is present and located next to the scraped dll namespace Unity.Services.Core.Editor { public class CdnConfiguredEndpoint : Unity.Services.Core.Editor.EditorGameServiceRemoteConfiguration where T : new() { public CdnConfiguredEndpoint() {} } [System.Runtime.CompilerServices.Extension] public static class EditorGameServiceDashboardHelper { [System.Runtime.CompilerServices.Extension] public static void OpenDashboard(Unity.Services.Core.Editor.IEditorGameService editorGameService); } public abstract class EditorGameServiceFlagEnabler : Unity.Services.Core.Editor.IEditorGameServiceEnabler { public event System.Action ServiceFlagRequestComplete; protected abstract string FlagName { get; } protected EditorGameServiceFlagEnabler() {} public virtual void Disable(); protected abstract void DisableLocalSettings(); public virtual void Enable(); protected abstract void EnableLocalSettings(); public abstract bool IsEnabled(); } public sealed class EditorGameServiceRegistry : Unity.Services.Core.Editor.IEditorGameServiceRegistry { public static Unity.Services.Core.Editor.EditorGameServiceRegistry Instance { get; } protected virtual void Finalize(); public virtual Unity.Services.Core.Editor.IEditorGameService GetEditorGameService() where TIdentifier : System.ValueType, Unity.Services.Core.Editor.IEditorGameServiceIdentifier, new(); } public class EditorGameServiceRemoteConfiguration where T : new() { public EditorGameServiceRemoteConfiguration(string configUrl) {} public void ClearCache(); public void GetConfiguration(System.Action onGetConfigurationCompleted); } public abstract class EditorGameServiceSettingsProvider : UnityEditor.SettingsProvider { protected abstract string Description { get; } protected abstract Unity.Services.Core.Editor.IEditorGameService EditorGameService { get; } protected abstract string Title { get; } protected EditorGameServiceSettingsProvider(string path, UnityEditor.SettingsScope scopes, System.Collections.Generic.IEnumerable keywords = default(System.Collections.Generic.IEnumerable)) {} protected static string GenerateProjectSettingsPath(string serviceName); protected abstract UnityEngine.UIElements.VisualElement GenerateServiceDetailUI(); protected virtual UnityEngine.UIElements.VisualElement GenerateUnsupportedDetailUI(); } public interface IEditorGameService { public abstract Unity.Services.Core.Editor.IEditorGameServiceEnabler Enabler { get; } public abstract bool HasDashboard { get; } public abstract Unity.Services.Core.Editor.IEditorGameServiceIdentifier Identifier { get; } public abstract string Name { get; } public abstract bool RequiresCoppaCompliance { get; } public abstract string GetFormattedDashboardUrl(); } public interface IEditorGameServiceEnabler { public abstract void Disable(); public abstract void Enable(); public abstract bool IsEnabled(); } public interface IEditorGameServiceIdentifier { public abstract string GetKey(); } public interface IEditorGameServiceRegistry { public abstract Unity.Services.Core.Editor.IEditorGameService GetEditorGameService() where T : System.ValueType, Unity.Services.Core.Editor.IEditorGameServiceIdentifier, new(); } public static class PlatformSupportUiHelper { public static UnityEngine.UIElements.VisualElement GeneratePlatformSupport(System.Collections.Generic.IEnumerable platforms); } }