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UnityJacob a91d6f8a cleanup : removed redundant infrastructure 2 年前
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Countdown.cs Stopping POint 2 年前
Countdown.cs.meta Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
EmoteType.cs New Emote Icons. 3 年前
EmoteType.cs.meta Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
GameManager.cs cleanup : removed redundant infrastructure 2 年前
GameManager.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyUserAudio.cs Vivox Support for Lobby and Relay merge 3 年前
LobbyUserAudio.cs.meta Local User Audio UI hooked into listening for LocalUser.HasVoice. 3 年前
LocalLobby.cs feat: working relay share and countdown sync 2 年前
LocalLobby.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalLobbyList.cs WIP: Torn out LobbyUserObserver and LocalobbyObserver. 2 年前
LocalLobbyList.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalPlayer.cs fix : color, entry and double calls. 2 年前
LocalPlayer.cs.meta Latest Dev and Readme without Vivox 4 年前
ServerAddress.cs feat: working relay share and countdown sync 2 年前
ServerAddress.cs.meta Latest Dev and Readme without Vivox 4 年前