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98 行
4.6 KiB
98 行
4.6 KiB
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Unity.Services.Lobbies;
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using Unity.Services.Lobbies.Models;
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namespace LobbyRelaySample.lobby
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{
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/// <summary>
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/// Wrapper for all the interactions with the Lobby API.
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/// </summary>
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public static class LobbyAPIInterface
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{
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public static void CreateLobbyAsync(string requesterUASId, string lobbyName, int maxPlayers, bool isPrivate, Dictionary<string, PlayerDataObject> localUserData, Action<Lobby> onComplete)
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{
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CreateLobbyOptions createOptions = new CreateLobbyOptions
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{
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IsPrivate = isPrivate,
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Player = new Player(id: requesterUASId, data: localUserData)
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};
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var task = LobbyService.Instance.CreateLobbyAsync(lobbyName, maxPlayers, createOptions);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void DeleteLobbyAsync(string lobbyId, Action onComplete)
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{
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var task = LobbyService.Instance.DeleteLobbyAsync(lobbyId);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void JoinLobbyAsync_ByCode(string requesterUASId, string lobbyCode, Dictionary<string, PlayerDataObject> localUserData, Action<Lobby> onComplete)
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{
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JoinLobbyByCodeOptions joinOptions = new JoinLobbyByCodeOptions { Player = new Player(id: requesterUASId, data: localUserData) };
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var task = LobbyService.Instance.JoinLobbyByCodeAsync(lobbyCode, joinOptions);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void JoinLobbyAsync_ById(string requesterUASId, string lobbyId, Dictionary<string, PlayerDataObject> localUserData, Action<Lobby> onComplete)
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{
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JoinLobbyByIdOptions joinOptions = new JoinLobbyByIdOptions { Player = new Player(id: requesterUASId, data: localUserData) };
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var task = LobbyService.Instance.JoinLobbyByIdAsync(lobbyId, joinOptions);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void QuickJoinLobbyAsync(string requesterUASId, List<QueryFilter> filters, Dictionary<string, PlayerDataObject> localUserData, Action<Lobby> onComplete)
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{
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var joinRequest = new QuickJoinLobbyOptions
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{
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Filter = filters,
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Player = new Player(id: requesterUASId, data: localUserData)
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};
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var task = LobbyService.Instance.QuickJoinLobbyAsync(joinRequest);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void LeaveLobbyAsync(string requesterUASId, string lobbyId, Action onComplete)
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{
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var task = LobbyService.Instance.RemovePlayerAsync(lobbyId, requesterUASId);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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/// <summary>
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/// Uupdates custom data to the lobby, for all to see.
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/// </summary>
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public static void UpdateLobbyAsync(string lobbyId, Dictionary<string, DataObject> data, bool shouldLock, Action<Lobby> onComplete)
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{
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UpdateLobbyOptions updateOptions = new UpdateLobbyOptions { Data = data, IsLocked = shouldLock };
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var task = LobbyService.Instance.UpdateLobbyAsync(lobbyId, updateOptions);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void UpdatePlayerAsync(string lobbyId, string playerId, Dictionary<string, PlayerDataObject> data, Action<Lobby> onComplete, string allocationId, string connectionInfo)
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{
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UpdatePlayerOptions updateOptions = new UpdatePlayerOptions
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{
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Data = data,
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AllocationId = allocationId,
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ConnectionInfo = connectionInfo
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};
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var task = LobbyService.Instance.UpdatePlayerAsync(lobbyId, playerId, updateOptions);
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AsyncRequestLobby.Instance.DoRequest(task, onComplete);
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}
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public static void SubscribeToLobbyUpdates(string lobbyId, LobbyEventCallbacks lobbyEvent, Action<ILobbyEvents> onLobbySubscribed)
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{
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var task = LobbyService.Instance.SubscribeToLobbyEventsAsync(lobbyId, lobbyEvent);
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AsyncRequestLobby.Instance.DoRequest(task, onLobbySubscribed);
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}
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public static void HeartbeatPlayerAsync(string lobbyId)
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{
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var task = LobbyService.Instance.SendHeartbeatPingAsync(lobbyId);
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AsyncRequestLobby.Instance.DoRequest(task, null);
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}
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}
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}
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