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Jacob Stove Lorentzen c7c865a7 Fixed instant crash bug from recursive Task adding. 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Switched LobbyAsyncRequests and its implemenations over to async Tasks 3 年前
Infrastructure Fixed Glyph game bugs caused by updated packages. 3 年前
Lobby Fixed instant crash bug from recursive Task adding. 3 年前
NGO Fixed Glyph game bugs caused by updated packages. 3 年前
Relay Switched LobbyAsyncRequests and its implemenations over to async Tasks 3 年前
Tests Fixed instant crash bug from recursive Task adding. 3 年前
UI Switched LobbyAsyncRequests and its implemenations over to async Tasks 3 年前
Vivox Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Auth.meta Latest Dev and Readme without Vivox 4 年前
Game.meta Latest Dev and Readme without Vivox 4 年前
Infrastructure.meta Latest Dev and Readme without Vivox 4 年前
Lobby.meta Latest Dev and Readme without Vivox 4 年前
LobbyRelaySample.asmdef NGO Error spam Fix. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 4 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 4 年前
Tests.meta Latest Dev and Readme without Vivox 4 年前
UI.meta Latest Dev and Readme without Vivox 4 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前