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Jacob Stove Lorentzen 45d2b1ea 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game First working Wire implementation 3 年前
Infrastructure First working Wire implementation 3 年前
Lobby First working Wire implementation 3 年前
NGO 3 年前
Relay 3 年前
Tests Merge from ngo_more_cleanup branch. 3 年前
UI Merging in QOL changes. 3 年前
Vivox First working Wire implementation 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef NGO Error spam Fix. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前