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nathaniel.buck@unity3d.com aa4205bd Oops, I missed one of the prefabs adding in whitespace. 3 年前
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BackButtonBG.prefab Bugs: Fixing a couple harmless null refs that could result from quitting out of a lobby during Relay connection. Allowing the Back button to be visible during lobby countdown since quitting out at that point won't, like, *ruin* anything; this is actually to fix an issue where a client's Back button could disappear for an UpdateSlow between the point where they locally know they're in game and the lobby receives the actual data push from the host. 3 年前
BackButtonBG.prefab.meta Latest Dev and Readme without Vivox 3 年前
CreateContent.prefab Merge from current staging. 3 年前
CreateContent.prefab.meta Latest Dev and Readme without Vivox 3 年前
GameCanvas.prefab Oops, I missed one of the prefabs adding in whitespace. 3 年前
GameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
JoinContent.prefab Merge from current staging. 3 年前
JoinContent.prefab.meta Latest Dev and Readme without Vivox 3 年前
JoinCreateCanvas.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
JoinCreateCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyButtonUI.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
LobbyButtonUI.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyCodeCanvas.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
LobbyCodeCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyGameCanvas.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
LobbyGameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyUserList.prefab Pull from staging for UI polish 3 年前
LobbyUserList.prefab.meta Latest Dev and Readme without Vivox 3 年前
LogManager.prefab addressed CR comments. 3 年前
LogManager.prefab.meta Mute art added, main scene changes reverted to show them. 3 年前
MainMenuCanvas.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
MainMenuCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
PlayerInteractionPanel.prefab Bugs: Fixing a couple harmless null refs that could result from quitting out of a lobby during Relay connection. Allowing the Back button to be visible during lobby countdown since quitting out at that point won't, like, *ruin* anything; this is actually to fix an issue where a client's Back button could disappear for an UpdateSlow between the point where they locally know they're in game and the lobby receives the actual data push from the host. 3 年前
PlayerInteractionPanel.prefab.meta Latest Dev and Readme without Vivox 3 年前
PopUpUI.prefab Merge and Prefab polish 3 年前
PopUpUI.prefab.meta Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
RelayCodeCanvas.prefab UI Cleanup, unified some fonts, added borders to Lobby List. 3 年前
RelayCodeCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
RenameCanvas.prefab Addded mipmaps 3 年前
RenameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
RenamePopup.prefab continued cleaning up UI elements 3 年前
RenamePopup.prefab.meta Latest Dev and Readme without Vivox 3 年前
SpinnerUI.prefab Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
SpinnerUI.prefab.meta merging in the working plastic branch. 3 年前
UserCardPanel.prefab Pull from staging for UI polish 3 年前
UserCardPanel.prefab.meta Latest Dev and Readme without Vivox 3 年前