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UnityJacob a494c1ac WIP : Stopping point 2 年前
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Auth Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Game WIP : Stopping point 2 年前
Infrastructure fix: Back to working 1-player lobby without relay lobby 2 年前
Lobby WIP : Stopping point 2 年前
NGO WIP : Stopping point 2 年前
Relay WIP : Stopping point 2 年前
Tests feat : Working Callbacks!!!! 2 年前
UI WIP : Stopping point 2 年前
Vivox Renamed LobbyUpdater to Lobby Synchronizer. 2 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef Added Parrelsync and updated Service intializastion to use profiles based on what clone we are in. 2 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前