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Jacob Stove Lorentzen 8a53acf9 Small PR fix on locking state in the data loop. 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Infrastructure Merging from the Messenger fix branch. 3 年前
Lobby Small PR fix on locking state in the data loop. 3 年前
Netcode Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Relay Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Tests Merging from the Messenger fix branch. 3 年前
UI Renamed PlayerInteractionPanel to UserInteraction Panel. 3 年前
Vivox fixed some whitespace and line endings. 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Netcode.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前