使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
com.unity.services.samples.game-lobby
关注
31
点赞
0
派生
7
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
3
提交
62
分支
1
Plastic标签
目录树:
8816a3db
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
release
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '8816a3db'
${ noResults }
com.unity.services.samples....
/
Assets
/
Scripts
/
UI
文件历史
Jacob Stove Lorentzen
413eb4b3
Join Menu tabs retain their color on change.
3 年前
..
BackButtonUI.cs
Latest Rename Changes.
4 年前
BackButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
CountdownUI.cs
Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire.
3 年前
CountdownUI.cs.meta
merging in the working plastic branch.
4 年前
CreateMenuUI.cs
Join Menu tabs retain their color on change.
3 年前
CreateMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
DisplayCodeUI.cs
Bringing in Merge changes to Lobby
4 年前
DisplayCodeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EmoteButtonUI.cs
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
EmoteButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EndGameButtonUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
EndGameButtonUI.cs.meta
merging in the working plastic branch.
4 年前
ExitButtonUI.cs
Bringing in Merge changes to Lobby
4 年前
ExitButtonUI.cs.meta
merging in the working plastic branch.
4 年前
GameStateVisibilityUI.cs
Latest Rename Changes.
4 年前
GameStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserList.cs
Bringing in Merge changes to Lobby
4 年前
InLobbyUserList.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserUI.cs
New Emote Icons.
3 年前
InLobbyUserUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinCreateLobbyUI.cs
Join Menu tabs retain their color on change.
3 年前
JoinCreateLobbyUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinMenuUI.cs
Join Menu tabs retain their color on change.
3 年前
JoinMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyButtonUI.cs
Latest Rename Changes.
4 年前
LobbyButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyNameUI.cs
Bringing in Merge changes to Lobby
4 年前
LobbyNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyUserVolumeUI.cs
Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby.
3 年前
LobbyUserVolumeUI.cs.meta
Finished UI graphics, begun adding local user data for Muting/Activating/Volume.
3 年前
MainMenuUI.cs
Latest Rename Changes.
4 年前
MainMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
NameChangeUI.cs
Latest Rename Changes.
4 年前
NameChangeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ObserverPanel.cs
Latest Rename Changes.
4 年前
ObserverPanel.cs.meta
Latest Dev and Readme without Vivox
4 年前
PopUpUI.cs
Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state.
3 年前
PopUpUI.cs.meta
Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log.
3 年前
RateLimitVisibility.cs
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
RateLimitVisibility.cs.meta
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
ReadyCheckUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
ReadyCheckUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
RecolorForLobbyType.cs
Removed Outlines of Icons.
3 年前
RecolorForLobbyType.cs.meta
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
3 年前
RelayAddressUI.cs
Bringing in Merge changes to Lobby
4 年前
RelayAddressUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ShowWhenLobbyStateUI.cs
Bringing in Merge changes to Lobby
4 年前
ShowWhenLobbyStateUI.cs.meta
merging in the working plastic branch.
4 年前
SpinnerUI.cs
Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list).
3 年前
SpinnerUI.cs.meta
merging in the working plastic branch.
4 年前
StartLobbyButtonUI.cs
Bringing in Merge changes to Lobby
4 年前
StartLobbyButtonUI.cs.meta
merging in the working plastic branch.
4 年前
UIPanelBase.cs
Addressed CR feedback and implemented new Assets.
3 年前
UIPanelBase.cs.meta
Latest Dev and Readme without Vivox
4 年前
UITinter.cs
Added fonts, icon art and consolidated icons into same folder.
3 年前
UITinter.cs.meta
Added fonts, icon art and consolidated icons into same folder.
3 年前
UserNameUI.cs
Renamed PlayerInteractionPanel to UserInteraction Panel.
3 年前
UserNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
UserStateVisibilityUI.cs
Latest Rename Changes.
4 年前
UserStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前