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nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
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NGO Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
Runes Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
UI Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
GameManager.prefab Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
GameManager.prefab.meta Latest Dev and Readme without Vivox 4 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Runes.meta star grid update and wobbly border 3 年前
UI.meta Latest Dev and Readme without Vivox 4 年前