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nathaniel.buck@unity3d.com 838aae18 Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here. 3 年前
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Auth Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 3 年前
Entities Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods. 3 年前
Infrastructure Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods. 3 年前
Lobby Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release. 3 年前
Relay Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here. 3 年前
Tests Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here. 3 年前
UI Merging the UTP changes. 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Entities.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前