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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LobbyRelaySample
{
[SerializeField]
public class LobbyUserAudio
{
public string ID { get; private set; }
public bool HasVoice { get; set; }
public bool Muted { get; set; }
public float UserVolume { get; set; }
public LobbyUserAudio(string userID)
{
ID = userID;
HasVoice = false;
Muted = false;
UserVolume = 1;
}
}
}