using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LobbyRelaySample { [SerializeField] public class LobbyUserAudio { public string ID { get; private set; } public bool HasVoice { get; set; } public bool Muted { get; set; } public float UserVolume { get; set; } public LobbyUserAudio(string userID) { ID = userID; HasVoice = false; Muted = false; UserVolume = 1; } } }