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nathaniel.buck@unity3d.com 775e3c80 Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
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Art Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
Prefabs Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
Renderer Animated Starfield for Icon BG Masks 3 年前
Scenes Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
Scripts Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
TextMesh Pro Merging staging and UI Bugs 3 年前
Art.meta merging in the working plastic branch. 3 年前
Prefabs.meta Latest Dev and Readme without Vivox 3 年前
Renderer.meta Animated Starfield for Icon BG Masks 3 年前
Scenes.meta Initial packages checkin. 3 年前
Scripts.meta Initial packages checkin. 3 年前
StreamingAssets.meta Merging in main to Staging, resolving issues. 3 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 3 年前