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22 行
556 B
22 行
556 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// UI element that is displayed when the lobby is in a particular state (e.g. counting down, in-game).
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/// </summary>
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public class ShowWhenLobbyStateUI : ObserverPanel<LocalLobby>
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{
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[SerializeField]
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private LobbyState m_ShowThisWhen;
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public override void ObservedUpdated(LocalLobby observed)
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{
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if (m_ShowThisWhen.HasFlag(observed.State))
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Show();
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else
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Hide();
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}
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}
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}
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