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nathaniel.buck@unity3d.com 5fa60706 Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however. 3 年前
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Art merging in the working plastic branch. 3 年前
Prefabs Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive. 3 年前
Scenes Merge pull request #7 from Unity-Technologies/dev 3 年前
Scripts Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however. 3 年前
TextMesh Pro Latest Dev and Readme without Vivox 3 年前
Art.meta merging in the working plastic branch. 3 年前
Prefabs.meta Latest Dev and Readme without Vivox 3 年前
Scenes.meta Initial packages checkin. 4 年前
Scripts.meta Initial packages checkin. 4 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 3 年前