您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
101 行
3.6 KiB
101 行
3.6 KiB
using LobbyRelaySample.Auth;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace LobbyRelaySample
|
|
{
|
|
/// <summary>
|
|
/// Allows Located services to transfer data to their replacements if needed.
|
|
/// </summary>
|
|
/// <typeparam name="T">The base interface type you want to Provide.</typeparam>
|
|
public interface IProvidable<T>
|
|
{
|
|
void OnReProvided(T previousProvider);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Base Locator behavior, without static access.
|
|
/// </summary>
|
|
public class LocatorBase
|
|
{
|
|
private Dictionary<Type, object> m_provided = new Dictionary<Type, object>();
|
|
|
|
/// <summary>
|
|
/// On construction, we can prepare default implementations of any services we expect to be required. This way, if for some reason the actual implementations
|
|
/// are never Provided (e.g. for tests), nothing will break.
|
|
/// </summary>
|
|
public LocatorBase()
|
|
{
|
|
Provide(new Messenger());
|
|
Provide(new UpdateSlowNoop());
|
|
Provide(new IdentityNoop());
|
|
|
|
FinishConstruction();
|
|
}
|
|
|
|
protected virtual void FinishConstruction() { }
|
|
|
|
/// <summary>
|
|
/// Call this to indicate that something is available for global access.
|
|
/// </summary>
|
|
private void ProvideAny<T>(T instance) where T : IProvidable<T>
|
|
{
|
|
Type type = typeof(T);
|
|
if (m_provided.ContainsKey(type))
|
|
{
|
|
var previousProvision = (T)m_provided[type];
|
|
instance.OnReProvided(previousProvision);
|
|
m_provided.Remove(type);
|
|
}
|
|
|
|
m_provided.Add(type, instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If a T has previously been Provided, this will retrieve it. Else, null is returned.
|
|
/// </summary>
|
|
private T Locate<T>() where T : class
|
|
{
|
|
Type type = typeof(T);
|
|
if (!m_provided.ContainsKey(type))
|
|
return null;
|
|
return m_provided[type] as T;
|
|
}
|
|
|
|
// To limit global access to only components that should have it, and to reduce programmer error, we'll declare explicit flavors of Provide and getters for them.
|
|
public IMessenger Messenger => Locate<IMessenger>();
|
|
public void Provide(IMessenger messenger) { ProvideAny(messenger); }
|
|
|
|
public IUpdateSlow UpdateSlow => Locate<IUpdateSlow>();
|
|
public void Provide(IUpdateSlow updateSlow) { ProvideAny(updateSlow); }
|
|
|
|
public IIdentity Identity => Locate<IIdentity>();
|
|
public void Provide(IIdentity identity) { ProvideAny(identity); }
|
|
|
|
// As you add more Provided types, be sure their default implementations are included in the constructor.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Anything which provides itself to a Locator can then be globally accessed. This should be a single access point for things that *want* to be singleton (that is,
|
|
/// when they want to be available for use by arbitrary, unknown clients) but might not always be available or might need alternate flavors for tests, logging, etc.
|
|
/// </summary>
|
|
public class Locator : LocatorBase
|
|
{
|
|
private static Locator s_instance;
|
|
|
|
public static Locator Get
|
|
{
|
|
get
|
|
{
|
|
if (s_instance == null)
|
|
s_instance = new Locator();
|
|
return s_instance;
|
|
}
|
|
}
|
|
|
|
protected override void FinishConstruction()
|
|
{
|
|
s_instance = this;
|
|
}
|
|
}
|
|
}
|