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nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
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Art 3 年前
Prefabs Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Scenes Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Scripts Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
StreamingAssets Initial packages checkin. 4 年前
TextMesh Pro Merging staging and UI Bugs 3 年前
Art.meta merging in the working plastic branch. 4 年前
Prefabs.meta Latest Dev and Readme without Vivox 4 年前
Scenes.meta Initial packages checkin. 4 年前
Scripts.meta Initial packages checkin. 4 年前
StreamingAssets.meta Merging in main to Staging, resolving issues. 3 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 4 年前