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Jacob Stove Lorentzen d1e6b9c7 Added Logic for locking the lobby in the service when the lobby is counting down or in-game. 3 年前
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AsyncRequestLobby.cs Adding in Relay exception handling, though I haven't yet found a way to test it out with more than a couple error types. It seems to work just fine. 3 年前
AsyncRequestLobby.cs.meta Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
LobbyAPIInterface.cs Added Logic for locking the lobby in the service when the lobby is counting down or in-game. 3 年前
LobbyAPIInterface.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyAsyncRequests.cs Added Logic for locking the lobby in the service when the lobby is counting down or in-game. 3 年前
LobbyAsyncRequests.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyContentHeartbeat.cs Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
LobbyContentHeartbeat.cs.meta Latest Dev and Readme without Vivox 4 年前
ToLocalLobby.cs Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
ToLocalLobby.cs.meta Latest Dev and Readme without Vivox 4 年前