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61 行
1.7 KiB

using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Controls an entry in the join menu's list of lobbies, acting as a clickable button as well as displaying info about the lobby.
/// </summary>
public class LobbyEntryUI : MonoBehaviour
{
[SerializeField]
ColorLobbyUI m_ColorLobbyUI;
[SerializeField]
TMP_Text lobbyNameText;
[SerializeField]
TMP_Text lobbyCountText;
/// <summary>
/// Subscribed to on instantiation to pass our lobby data back
/// </summary>
public UnityEvent<LocalLobby> onLobbyPressed;
LocalLobby m_Lobby;
/// <summary>
/// UI CallBack
/// </summary>
public void OnLobbyClicked()
{
onLobbyPressed.Invoke(m_Lobby);
}
public void SetLobby(LocalLobby lobby)
{
m_Lobby = lobby;
SetLobbyname(m_Lobby.LobbyName.Value);
SetLobbyCount(m_Lobby.PlayerCount);
m_ColorLobbyUI.SetLobby(lobby);
m_Lobby.LobbyName.onChanged += SetLobbyname;
m_Lobby.onUserJoined += (_) =>
{
SetLobbyCount(m_Lobby.PlayerCount);
};
m_Lobby.onUserLeft += (_) =>
{
SetLobbyCount(m_Lobby.PlayerCount);
};
}
void SetLobbyname(string lobbyName)
{
lobbyNameText.SetText(m_Lobby.LobbyName.Value);
}
void SetLobbyCount(int count)
{
lobbyCountText.SetText($"{count}/{m_Lobby.MaxPlayerCount.Value}");
}
}
}