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UnityJacob 51e82ee2 fix : Updated Lobby Package to Official Wire support 1年前
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Auth Merge pull request #33 from Unity-Technologies/master-staging 2 年前
Game fix : Updated Lobby Package to Official Wire support 1年前
Infrastructure fix: Removed Obsolete Scripts 2 年前
Lobby fix : Updated Lobby Package to Official Wire support 1年前
NGO fix : vivox package upgrade 1年前
UI fix : JoinMenu Bug 1年前
Vivox Merge pull request #33 from Unity-Technologies/master-staging 2 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
GameLobby.asmdef fix : vivox package upgrade 1年前
GameLobby.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前