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com.unity.services.samples.game-lobby
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目录树:
4bde5b9a
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
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com.unity.services.samples....
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UI
文件历史
nathaniel.buck@unity3d.com
899c1d93
Validated a couple notes from the previous changeset. Removed error code from the lobby list query since we no longer are provided the HTTP error code directly.
3 年前
..
BackButtonUI.cs
Latest Rename Changes.
4 年前
BackButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
CountdownUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
CountdownUI.cs.meta
merging in the working plastic branch.
4 年前
CreateMenuUI.cs
Latest Rename Changes.
4 年前
CreateMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
DisplayCodeUI.cs
Bringing in Merge changes to Lobby
4 年前
DisplayCodeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EmoteButtonUI.cs
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
EmoteButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EndGameButtonUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
EndGameButtonUI.cs.meta
merging in the working plastic branch.
4 年前
ExitButtonUI.cs
Bringing in Merge changes to Lobby
4 年前
ExitButtonUI.cs.meta
merging in the working plastic branch.
4 年前
GameStateVisibilityUI.cs
Latest Rename Changes.
4 年前
GameStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserList.cs
Bringing in Merge changes to Lobby
4 年前
InLobbyUserList.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserUI.cs
Added Crown Icon for host, and updated LobbyUserUI to switch it on/off based on "IsHost"
3 年前
InLobbyUserUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinCreateLobbyUI.cs
Cooldown for Lobby Requests - Preventing Confusing errors due to User impatience.
3 年前
JoinCreateLobbyUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinMenuUI.cs
Minor renames to clarify join codes.
3 年前
JoinMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyButtonUI.cs
Latest Rename Changes.
4 年前
LobbyButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyNameUI.cs
Bringing in Merge changes to Lobby
4 年前
LobbyNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
MainMenuUI.cs
Latest Rename Changes.
4 年前
MainMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
NameChangeUI.cs
Latest Rename Changes.
4 年前
NameChangeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ObserverPanel.cs
Latest Rename Changes.
4 年前
ObserverPanel.cs.meta
Latest Dev and Readme without Vivox
4 年前
PlayerNameUI.cs
Latest Rename Changes.
4 年前
PlayerNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
PopUpUI.cs
Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log.
3 年前
PopUpUI.cs.meta
Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log.
3 年前
RateLimitVisibility.cs
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
RateLimitVisibility.cs.meta
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
ReadyCheckUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
ReadyCheckUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
RecolorForLobbyType.cs
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
3 年前
RecolorForLobbyType.cs.meta
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
3 年前
RelayAddressUI.cs
Bringing in Merge changes to Lobby
4 年前
RelayAddressUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ShowWhenLobbyStateUI.cs
Bringing in Merge changes to Lobby
4 年前
ShowWhenLobbyStateUI.cs.meta
merging in the working plastic branch.
4 年前
SpinnerUI.cs
Validated a couple notes from the previous changeset. Removed error code from the lobby list query since we no longer are provided the HTTP error code directly.
3 年前
SpinnerUI.cs.meta
merging in the working plastic branch.
4 年前
StartLobbyButtonUI.cs
Bringing in Merge changes to Lobby
4 年前
StartLobbyButtonUI.cs.meta
merging in the working plastic branch.
4 年前
UIPanelBase.cs
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
UIPanelBase.cs.meta
Latest Dev and Readme without Vivox
4 年前
UserStateVisibilityUI.cs
Latest Rename Changes.
4 年前
UserStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前