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32 行
910 B
32 行
910 B
using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Unity.Services.Authentication.Utilities
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{
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class ContainerObject
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{
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static bool s_Created;
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static GameObject s_Container;
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public static GameObject Container
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{
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get
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{
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if (!s_Created)
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{
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s_Container = new GameObject("UnityServicesContainer")
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{
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// NOTE: if users complain about this object cluttering up their heirarchy, we can also add HideInHierarchy.
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hideFlags = HideFlags.NotEditable | HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild
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};
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Object.DontDestroyOnLoad(s_Container);
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s_Created = true;
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}
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return s_Container;
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}
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}
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}
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}
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