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51 行
1.9 KiB
51 行
1.9 KiB
using System;
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using System.Threading.Tasks;
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using Unity.Services.Authentication.Utilities;
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using Unity.Services.Core;
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using UnityEngine;
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using Logger = Unity.Services.Authentication.Utilities.Logger;
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namespace Unity.Services.Authentication
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{
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class AuthenticationPackageInitializer : IInitializablePackage
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{
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#if AUTHENTICATION_TESTING_STAGING_UAS
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const string k_UasHost = "https://api.stg.identity.corp.unity3d.com";
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#else
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const string k_UasHost = "https://api.prd.identity.corp.unity3d.com";
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#endif
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public Task Initialize(CoreRegistry registry)
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{
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var logger = new Logger("[Authentication]");
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var dateTime = new DateTimeWrapper();
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var networkUtilities = new NetworkingUtilities(Scheduler.Instance, logger);
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var networkClient = new AuthenticationNetworkClient(k_UasHost,
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Application.cloudProjectId,
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new CodeChallengeGenerator(),
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networkUtilities,
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logger);
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var authenticationService = new AuthenticationServiceInternal(networkClient,
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new JwtDecoder(dateTime, logger),
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new PlayerPrefsCache("unity.services.authentication"),
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Scheduler.Instance,
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dateTime,
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logger);
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AuthenticationService.Instance = authenticationService;
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registry.RegisterServiceComponent<IPlayerId>(new PlayerIdComponent(authenticationService));
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registry.RegisterServiceComponent<IAccessToken>(new AccessTokenComponent(authenticationService));
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return Task.CompletedTask;
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Register()
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{
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CoreRegistry.Instance.RegisterPackage(new AuthenticationPackageInitializer())
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.ProvidesComponent<IPlayerId>()
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.ProvidesComponent<IAccessToken>();
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}
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}
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}
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