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32 行
1.2 KiB
32 行
1.2 KiB
using System;
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using UnityEditor;
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using Unity.Collections;
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using UnityEngine;
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class CLILeakDetectionSwitcher
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{
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[InitializeOnLoadMethod]
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static void SetLeakDetectionModeFromEnvironment()
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{
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var nativeLeakDetectionMode = Environment.GetEnvironmentVariable("UNITY_JOBS_NATIVE_LEAK_DETECTION_MODE");
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if (!string.IsNullOrEmpty(nativeLeakDetectionMode))
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{
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switch (nativeLeakDetectionMode)
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{
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case "0":
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NativeLeakDetection.Mode = NativeLeakDetectionMode.Disabled;
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break;
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case "1":
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NativeLeakDetection.Mode = NativeLeakDetectionMode.Enabled;
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break;
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case "2":
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NativeLeakDetection.Mode = NativeLeakDetectionMode.EnabledWithStackTrace;
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break;
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default:
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Debug.LogWarning("The environment variable UNITY_JOBS_NATIVE_LEAK_DETECTION_MODE has an invalid value. Please use: 0 = Disabled, 1 = Enabled, 2 = EnabledWithStackTrace.");
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break;
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}
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Debug.Log("Native leak detection mode: " + NativeLeakDetection.Mode);
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}
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}
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}
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