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nathaniel.buck@unity3d.com 3c745e1e Adding in nameplates to player cursors, so that player names are shown except for that of the local client. Adding a networked data store to live on the server, since we'll need to retrieve the names for the end-of-game UI as well. 3 年前
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InGame Adding in nameplates to player cursors, so that player names are shown except for that of the local client. Adding a networked data store to live on the server, since we'll need to retrieve the names for the end-of-game UI as well. 3 年前
Runes Oh, just removing the starfield prefab since it's only used in the InGameLogic prefab. 3 年前
UI Join menu lost the reference to the join code input field. 3 年前
GameManager.prefab Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
GameManager.prefab.meta Latest Dev and Readme without Vivox 3 年前
InGame.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Runes.meta star grid update and wobbly border 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前