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nathaniel.buck@unity3d.com 2a376941 Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
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LobbyAPIInterface.cs Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
LobbyAPIInterface.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyAsyncRequests.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
LobbyAsyncRequests.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyContentHeartbeat.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
LobbyContentHeartbeat.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyListHeartbeat.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
LobbyListHeartbeat.cs.meta Latest Dev and Readme without Vivox 3 年前
ToLocalLobby.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
ToLocalLobby.cs.meta Latest Dev and Readme without Vivox 3 年前