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nathaniel.buck@unity3d.com 4d694cb8 Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 3 年前
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Emotes Down-rezzed icons from 2k to 512 3 年前
Spinner Merging in the updated packages. 3 年前
Volume Merging in the updated packages. 3 年前
BackIcon.png Up-rezzed the back icon, adjusted icon to background ratio 3 年前
BackIcon.png.meta Mip Maps! 3 年前
ClickParticleMat.mat Clearing out unreferenced assets, which I assume are no longer necessary. 3 年前
ClickParticleMat.mat.meta Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
CrownIcon.png Crown Art 3 年前
CrownIcon.png.meta Mip Maps! 3 年前
CursorIcon.png Cursor logic and art. 3 年前
CursorIcon.png.meta Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 3 年前
Emotes.meta New Emote Icons. 3 年前
RenameIcon.png Addressed CR feedback and implemented new Assets. 3 年前
RenameIcon.png.meta Mip Maps! 3 年前
Spinner.meta merging in the working plastic branch. 3 年前
Volume.meta Added volume icon panel 3 年前