您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
..
AsyncRequest.cs Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
AsyncRequest.cs.meta Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
Locator.cs Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
Locator.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandler.cs Adding comments and doing minor renames for clarity. 3 年前
LogHandler.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandlerSettings.cs Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
LogHandlerSettings.cs.meta LogHandling seperation start 3 年前
Messenger.cs Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Messenger.cs.meta Latest Dev and Readme without Vivox 3 年前
Observed.cs Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Observed.cs.meta Latest Dev and Readme without Vivox 3 年前
ObserverBehaviour.cs Adding comments and doing minor renames for clarity. 3 年前
ObserverBehaviour.cs.meta Latest Dev and Readme without Vivox 3 年前
UpdateSlow.cs Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
UpdateSlow.cs.meta Latest Dev and Readme without Vivox 3 年前