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using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Handles the menu for a player creating a new lobby.
/// </summary>
public class CreateMenuUI : UIPanelBase
{
public JoinCreateLobbyUI m_JoinCreateLobbyUI;
private LocalLobby.LobbyData m_ServerRequestData = new LocalLobby.LobbyData { LobbyName = "New Lobby", MaxPlayerCount = 4 };
public override void Start()
{
base.Start();
m_JoinCreateLobbyUI.m_OnTabChanged.AddListener(OnTabChanged);
}
void OnTabChanged(JoinCreateTabs tabState)
{
if (tabState == JoinCreateTabs.Create)
{
Show();
}
else
{
Hide();
}
}
public void SetServerName(string serverName)
{
m_ServerRequestData.LobbyName = serverName;
}
public void SetServerPrivate(bool priv)
{
m_ServerRequestData.Private = priv;
}
public void OnCreatePressed()
{
Locator.Get.Messenger.OnReceiveMessage(MessageType.CreateLobbyRequest, m_ServerRequestData);
}
}
}