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25 行
1.0 KiB
25 行
1.0 KiB
using TMPro;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// After all players ready up for the game, this will show the countdown that occurs.
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/// This countdown is purely visual, to give clients a moment if they need to un-ready before entering the game;
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/// clients will actually wait for a message from the host confirming that they are in the game, instead of assuming the game is ready to go when the countdown ends.
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/// </summary>
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public class CountdownUI : ObserverBehaviour<Countdown.Data>
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{
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[SerializeField]
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TMP_Text m_CountDownText;
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protected override void UpdateObserver(Countdown.Data data)
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{
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base.UpdateObserver(data);
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if (observed.TimeLeft <= 0)
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m_CountDownText.SetText("Waiting for all players...");
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else
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m_CountDownText.SetText($"Starting in: {observed.TimeLeft:0}"); // Note that the ":0" formatting rounds, not truncates.
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}
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}
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}
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