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nathaniel.buck@unity3d.com 120aeb08 Changing the InGame namespace/directory to NGO for clarity. 3 年前
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AsyncRequest.cs Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
AsyncRequest.cs.meta Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
Locator.cs Changing the InGame namespace/directory to NGO for clarity. 3 年前
Locator.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandler.cs Adding comments and doing minor renames for clarity. 3 年前
LogHandler.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandlerSettings.cs Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
LogHandlerSettings.cs.meta LogHandling seperation start 3 年前
Messenger.cs Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Messenger.cs.meta Latest Dev and Readme without Vivox 3 年前
Observed.cs Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Observed.cs.meta Latest Dev and Readme without Vivox 3 年前
ObserverBehaviour.cs Adding comments and doing minor renames for clarity. 3 年前
ObserverBehaviour.cs.meta Latest Dev and Readme without Vivox 3 年前
UpdateSlow.cs Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
UpdateSlow.cs.meta Latest Dev and Readme without Vivox 3 年前