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using System;
using UnityEngine;
namespace LobbyRelaySample
{
public class CallbackValue<T>
{
public Action<T> onChanged;
public CallbackValue()
{
}
public CallbackValue(T cachedValue)
{
m_CachedValue = cachedValue;
}
public T Value
{
get => m_CachedValue;
set
{
if (m_CachedValue!=null&&m_CachedValue.Equals(value))
return;
m_CachedValue = value;
onChanged?.Invoke(m_CachedValue);
}
}
public void ForceSet(T value)
{
m_CachedValue = value;
onChanged?.Invoke(m_CachedValue);
}
public void SetNoCallback(T value)
{
m_CachedValue = value;
}
T m_CachedValue = default;
}
}