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UnityJacob 92bb0e81 fix : vivox package upgrade 2 年前
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Auth Merge pull request #33 from Unity-Technologies/master-staging 2 年前
Game Merge pull request #33 from Unity-Technologies/master-staging 2 年前
Infrastructure fix: Removed Obsolete Scripts 2 年前
Lobby fix : JoinMenu Bug 2 年前
NGO fix : vivox package upgrade 2 年前
UI fix : JoinMenu Bug 2 年前
Vivox Merge pull request #33 from Unity-Technologies/master-staging 2 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
GameLobby.asmdef fix : vivox package upgrade 2 年前
GameLobby.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前