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nathaniel.buck@unity3d.com 114ee0ac Fixed an issue with RelayUtpClient cleanup where its disconnect message wouldn't get through to the host. 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Fixed an issue with RelayUtpClient cleanup where its disconnect message wouldn't get through to the host. 3 年前
Infrastructure Merging from the Messenger fix branch. 3 年前
Lobby Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Netcode Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Relay Fixed an issue with RelayUtpClient cleanup where its disconnect message wouldn't get through to the host. 3 年前
Tests Merging from the Messenger fix branch. 3 年前
UI Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
Vivox Merge of disconnect bug fix 3 年前
Auth.meta Latest Dev and Readme without Vivox 4 年前
Game.meta Latest Dev and Readme without Vivox 4 年前
Infrastructure.meta Latest Dev and Readme without Vivox 4 年前
Lobby.meta Latest Dev and Readme without Vivox 4 年前
LobbyRelaySample.asmdef Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 4 年前
Netcode.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 4 年前
Tests.meta Latest Dev and Readme without Vivox 4 年前
UI.meta Latest Dev and Readme without Vivox 4 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前