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using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Unity.Services.Relay.Http;
namespace Unity.Services.Relay.Models
{
/// <summary>
/// Represents links to related API endpoints
/// <param name="next">Indicates the URL of the suggest API endpoint to call next</param>
/// </summary>
[Preserve]
[DataContract(Name = "ResponseLinks")]
public class ResponseLinks
{
/// <summary>
/// Represents links to related API endpoints
/// </summary>
/// <param name="next">Indicates the URL of the suggest API endpoint to call next</param>
[Preserve]
public ResponseLinks(string next = default)
{
Next = next;
}
/// <summary>
/// Indicates the URL of the suggest API endpoint to call next
/// </summary>
[Preserve]
[DataMember(Name = "next", EmitDefaultValue = false)]
public string Next{ get; }
}
}