using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// Represents links to related API endpoints /// Indicates the URL of the suggest API endpoint to call next /// [Preserve] [DataContract(Name = "ResponseLinks")] public class ResponseLinks { /// /// Represents links to related API endpoints /// /// Indicates the URL of the suggest API endpoint to call next [Preserve] public ResponseLinks(string next = default) { Next = next; } /// /// Indicates the URL of the suggest API endpoint to call next /// [Preserve] [DataMember(Name = "next", EmitDefaultValue = false)] public string Next{ get; } } }