UnityJacob
|
85de15c7
|
Updated latest Lobby Rename and Moved Relay allocation to Countdown.
|
3 年前 |
Jacob Stove Lorentzen
|
35c03f04
|
Bringing in Merge changes to Lobby
|
3 年前 |
nathaniel.buck@unity3d.com
|
fbb0cb37
|
Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive.
|
3 年前 |
nathaniel.buck@unity3d.com
|
9b8e52ec
|
Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix.
|
3 年前 |
nathaniel.buck@unity3d.com
|
2689dab6
|
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
|
3 年前 |
nathaniel.buck@unity3d.com
|
265c2b37
|
Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have.
|
3 年前 |
nathaniel.buck@unity3d.com
|
f98fd886
|
Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release.
|
3 年前 |
nathaniel.buck@unity3d.com
|
717476de
|
Merge of auto disconnect branch
|
3 年前 |
nathaniel.buck@unity3d.com
|
454c8146
|
Adding comments and doing minor renames for clarity.
|
3 年前 |
Jacob Stove Lorentzen
|
0657af8f
|
Package update and library source changes.
|
3 年前 |
nathaniel.buck@unity3d.com
|
fb2375da
|
Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay.
|
3 年前 |
nathaniel.buck@unity3d.com
|
9cc7b9d3
|
Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state.
|
3 年前 |
Jacob Stove Lorentzen
|
db4d0f42
|
QuickJoin Button and functionality
|
3 年前 |
Jacob Stove Lorentzen
|
3f090620
|
Merged in latest to work on Quick Join errors
|
3 年前 |
Jacob Stove Lorentzen
|
1b9c4895
|
Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds)
|
3 年前 |
Jacob Stove Lorentzen
|
d1e6b9c7
|
Added Logic for locking the lobby in the service when the lobby is counting down or in-game.
|
3 年前 |
Bart Janczuk
|
0aa1fee6
|
Remove usage of connectionInfo
|
3 年前 |
Jacob Stove Lorentzen
|
d5286095
|
Added Comments and clarified some class names.
|
3 年前 |
Jacob Stove Lorentzen
|
28ad491f
|
First working Wire implementation
|
3 年前 |
Jacob
|
06dea12e
|
renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
|
3 年前 |
Jacob Stove Lorentzen
|
31068570
|
Switched LobbyAsyncRequests and its implemenations over to async Tasks
Started Deprecating/merging the LobbyAPIInterface into LobbyAsyncRequests
Converted DoRequest unit tests.
|
3 年前 |
Jacob Stove Lorentzen
|
aeb54c1c
|
All Functionality redirected from LobbyAPIInterface (Except Wire Integration)
|
3 年前 |
Jacob Stove Lorentzen
|
df835641
|
Removed Wire use and Listeners.
Changed Heartbeatloop to be self-contained to the LobbyAsync implementation
Changed UpdateLoop in LobbyContentUpdater to a repeating task.
|
2 年前 |